Processing Begun ---------------------------------- [05/15/2007 13:09:21] CalcMeanCurrent: no good data - div by 0 Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 0 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 1 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 3 screened -- has 0 percent good vel, 90 required ScreenData: 0 Sensors Collectively were good, 3 are required. ScreenData: Velocity Screened Burst # 1 DoSurfaceSpec: Standard Deviation of high freq data indicates glassy conditions.STdev = 1269103793.232851, Threshhold = 100000.000000 CalcMeanCurrent: no good data - div by 0 Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 0 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 1 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 3 screened -- has 0 percent good vel, 90 required ScreenData: 0 Sensors Collectively were good, 3 are required. ScreenData: Velocity Screened Burst # 2 CalcMeanCurrent: no good data - div by 0 Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 0 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 1 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 3 screened -- has 0 percent good vel, 90 required ScreenData: 0 Sensors Collectively were good, 3 are required. ScreenData: Velocity Screened Burst # 3 CalcMeanCurrent: no good data - div by 0 Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 0 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 1 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 3 screened -- has 0 percent good vel, 90 required ScreenData: 0 Sensors Collectively were good, 3 are required. ScreenData: Velocity Screened Burst # 4 DoSurfaceSpec: Standard Deviation of high freq data indicates glassy conditions.STdev = 710506917.425166, Threshhold = 100000.000000 CalcMeanCurrent: no good data - div by 0 Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 0 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 1 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 3 screened -- has 0 percent good vel, 90 required ScreenData: 0 Sensors Collectively were good, 3 are required. ScreenData: Velocity Screened Burst # 5 DoSurfaceSpec: Standard Deviation of high freq data indicates glassy conditions.STdev = 6693076.937078, Threshhold = 100000.000000 CalcMeanCurrent: no good data - div by 0 Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 0 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 1 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 3 screened -- has 0 percent good vel, 90 required ScreenData: 0 Sensors Collectively were good, 3 are required. ScreenData: Velocity Screened Burst # 6 DoSurfaceSpec: Standard Deviation of high freq data indicates glassy conditions.STdev = 6084029.995713, Threshhold = 100000.000000 CalcMeanCurrent: no good data - div by 0 Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 0 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 1 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 3 screened -- has 0 percent good vel, 90 required ScreenData: 0 Sensors Collectively were good, 3 are required. ScreenData: Velocity Screened Burst # 7 DoSurfaceSpec: Standard Deviation of high freq data indicates glassy conditions.STdev = 5966348.988274, Threshhold = 100000.000000 CalcMeanCurrent: no good data - div by 0 Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 0 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 1 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 3 screened -- has 0 percent good vel, 90 required ScreenData: 0 Sensors Collectively were good, 3 are required. ScreenData: Velocity Screened Burst # 8 DoSurfaceSpec: Standard Deviation of high freq data indicates glassy conditions.STdev = 5608273.544216, Threshhold = 100000.000000 CalcMeanCurrent: no good data - div by 0 Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 0 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 1 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 3 screened -- has 0 percent good vel, 90 required ScreenData: 0 Sensors Collectively were good, 3 are required. ScreenData: Velocity Screened Burst # 9 DoSurfaceSpec: Standard Deviation of high freq data indicates glassy conditions.STdev = 6178151.999725, Threshhold = 100000.000000 Mean: Div by 0 CalcMeanCurrent: no good data - div by 0 Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 0 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 1 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 3 screened -- has 0 percent good vel, 90 required ScreenData: 0 Sensors Collectively were good, 3 are required. ScreenData: Velocity Screened Burst # 10 DoSurfaceSpec: Standard Deviation of high freq data indicates glassy conditions.STdev = 6505172.649606, Threshhold = 100000.000000 CalcMeanCurrent: no good data - div by 0 Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 0 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 1 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 3 screened -- has 0 percent good vel, 90 required ScreenData: 0 Sensors Collectively were good, 3 are required. ScreenData: Velocity Screened Burst # 11 DoSurfaceSpec: Standard Deviation of high freq data indicates glassy conditions.STdev = 7118131.308369, Threshhold = 100000.000000 CalcMeanCurrent: no good data - div by 0 Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 0 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 1 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 3 screened -- has 0 percent good vel, 90 required ScreenData: 0 Sensors Collectively were good, 3 are required. ScreenData: Velocity Screened Burst # 12 DoSurfaceSpec: Standard Deviation of high freq data indicates glassy conditions.STdev = 6268189.058445, Threshhold = 100000.000000 CalcMeanCurrent: no good data - div by 0 Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 0 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 1 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 3 screened -- has 0 percent good vel, 90 required ScreenData: 0 Sensors Collectively were good, 3 are required. ScreenData: Velocity Screened Burst # 13 DoSurfaceSpec: Standard Deviation of high freq data indicates glassy conditions.STdev = 7007530.855666, Threshhold = 100000.000000 CalcMeanCurrent: no good data - div by 0 Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 0 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 1 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 3 screened -- has 0 percent good vel, 90 required ScreenData: 0 Sensors Collectively were good, 3 are required. ScreenData: Velocity Screened Burst # 14 DoSurfaceSpec: Standard Deviation of high freq data indicates glassy conditions.STdev = 6539868.733081, Threshhold = 100000.000000 CalcMeanCurrent: no good data - div by 0 Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 0 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 1 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 3 screened -- has 0 percent good vel, 90 required ScreenData: 0 Sensors Collectively were good, 3 are required. ScreenData: Velocity Screened Burst # 15 DoSurfaceSpec: Standard Deviation of high freq data indicates glassy conditions.STdev = 5918998.046369, Threshhold = 100000.000000 CalcMeanCurrent: no good data - div by 0 Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 0 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 1 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 3 screened -- has 0 percent good vel, 90 required ScreenData: 0 Sensors Collectively were good, 3 are required. ScreenData: Velocity Screened Burst # 16 DoSurfaceSpec: Standard Deviation of high freq data indicates glassy conditions.STdev = 6544580.585493, Threshhold = 100000.000000 CalcMeanCurrent: no good data - div by 0 Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 0 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 1 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 3 screened -- has 0 percent good vel, 90 required ScreenData: 0 Sensors Collectively were good, 3 are required. ScreenData: Velocity Screened Burst # 17 DoSurfaceSpec: Standard Deviation of high freq data indicates glassy conditions.STdev = 6283429.400981, Threshhold = 100000.000000 AccumPacketBurstFile:Discontinuity After Burst # 17 CalcMeanCurrent: no good data - div by 0 Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 0 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 1 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 0 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 1 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 2 Bin # 2 screened -- has 0 percent good vel, 90 required Std: Div by 0 Mean: Div by 0 ScreenVelocity: Beam # 3 Bin # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 0 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 1 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 2 screened -- has 0 percent good vel, 90 required ScreenVelocity: Beam # 3 screened -- has 0 percent good vel, 90 required ScreenData: 0 Sensors Collectively were good, 3 are required. ScreenData: Velocity Screened Burst # 18 DoSurfaceSpec: Standard Deviation of high freq data indicates glassy conditions.STdev = 314591.791269, Threshhold = 100000.000000 DoSurfaceSpec: Standard Deviation of high freq data indicates glassy conditions.STdev = 171330.460740, Threshhold = 100000.000000 DoSurfaceSpec: Standard Deviation of high freq data indicates glassy conditions.STdev = 105132.502732, Threshhold = 100000.000000